Friday, November 5, 2021

SHMUP - Troubleshooting

it's time for a quick update!

i recently got a new portable PC (which will be great for getting shit done on the move), and discovered a weird resolution bug on SHMUP.

for whatever reason, if your PCs "scale and layout" settings are set to 125% (like mine were), the game appears zoomed in, and as a result is almost completely unplayable.

HOWEVER!!

change the settings to 100% and voila! the game will appear as intended, no zoom, no bullshit. i know it's a bitch to change the resolution of your entire screen every time you want to play, but i'm working on fixing this issue permanently and autiomatically. all projects currently in the works will abide by this as well.

as a very late apology for this annoying bug, i'll provide you with a gif from one of my upcoming games:

 

Thursday, October 21, 2021

SHMUP IS OUT!!

 


no, you're not hallucinating. i actually managed to release a game, and a playable one at that!

SHMUP (or as i like to call it; SERPENT ATTACK - ALL SNAKES MUST DIE!!) is out now!

sure, it's not totally finished (i'm still planning to add things like more enemies, better progression, etc...) but it's definitely playable and actually kind of fun.

you can download it here:

https://drive.google.com/file/d/1MX-SliNy_TGlIRfiS-tmqUJD6WPizdHV/view

and yes, this is the reason i didn't do SFU last sunday. i've been planning to release SFU:s further apart, as it's been kind of stressful to manage life and game development at the same time. (who knew responsibilities would be such a pain in the ass?)

from this point forward, most SFU:s will be posted every other sunday rather than every week. not only will it be easier to manage for me, but also contain more juicy info on upcoming games. so yeah, look forward to that!

as for now, i'll focus on making small games as quick as possible. i have many ideas, and alot of them should be doable in a short amount of time.

hope you enjoy the game!

Monday, October 11, 2021

SFU 6 - No Surprises

 

welcome to iteration 6 of SFU, where we provide you with the latest and greatest gaming news.

(is what i would say if that's what this segment's about, but since it isn't)...

welcome.

...and yes, i realize i'm 1 day late again. time tends to go by when you're stuck in a tiny apartment doing absolutely nothing... except make cool games, of course.

speaking of which!

UPDATES

in it's current state, SHMUP is about 90% finished. i'll probably release an early version on TIGSource later this week. in case you somehow want to stay even more updated, i'll link my account at the end of this post.

...and that's basically it.

lately i've been hard at work learning unity, which is what we're currently working with at school. i've worked with unity before, but it's mostly new territory to me since most of my games are all done with game maker.

basically what i'm trying to say is most of time and effort is spent on learning unity, which is also why progress on other projects has sort of stagnated. after SHMUP i have tons of other ideas i want to pursue, one of which being the aforementioned "bone-chilling" game. i've done some sprite art for it, and i have a fairly certain idea of what the basic gameplay will be like.

and that's it for today. expect SHMUP to be released soon, and i'll see you next time.

https://forums.tigsource.com/index.php?action=profile;u=97318;sa=showPosts

 

Sunday, October 3, 2021

SFU 5 - Shoot Me Up!

note: arvidinator INC does not condone gun-related violence.



it's update time people, and this time we've got some juicy SHMUP features, fresh out the oven.

first things first, SHMUP is expected to release some time during the coming 2 weeks. i know my release-predictions probably don't mean shit anymore, but this time i'm sure. hopefully.

at any rate, here's a quick rundown of an exciting feature you'll see in game.


POWERFUL POWERUPS!

 

among the finest features in the game are the many (3 currently, i ain't made of dedication) powerups at your disposal. some of which being:

 

 

RAPID FIRE 

this baby right here just about halves your cooldown for the standard laser attack, something that proves to be very useful for the tougher enemies in the game.

 

SHIELD

very basic shield powerup that protects against incoming enemy projectiles and hostile debris. tank as many hits as you'd like, but beware of the shield bar.

 

???

that's right, you're just gonna have to discover this one for yourself. i can only imagine your explosive imagination going crazy right now, but you're just gonna have to wait.

although not for long...

 

so yeah, look forward to release sometime in the coming weeks. i'll probably host the download on megaupload or mediafire or something like that. either way, i've gotta go back to unclogging my shitty toilet.

so yeah

 later...













Sunday, September 26, 2021

SFU 4 - On The Road Again


you know what, fuck it. i’m not even gonna bother with an intro text.

hello and welcome to the fourth iteration of the beloved SFU segment, now without pictures! that’s right people, as the title may imply i’m currently on the move. i’m not gonna bother with details, but this weekend i decided to visit my hometown since i recently moved up north. aside from realizing all the shit i’m missing by not being there anymore, i had a pretty good time.

and now for the juicy bits - updates.

the SHMUP is coming up soon. i couldn’t work on it since i was out of town, but the game’s basically ready for release. i have a couple more features to add, but other than that you can expect to play it in 1-2 weeks.

now for the ”bone-chilling” game i teased some time ago, it’s still under conception. i’m thinking it’ll be a strange little top-down shooter involving skeletons, RPG-elements and a whole lotta goo. if that sounds interesting to you, expect to see it before the end of the year.

so yeah, that should wrap things up pretty nicely. be sure to stop by next week for another dazzling entry of

Monday, September 20, 2021

SFU 3 - Better Late Than Never

look, i'm only human. me forgetting to post yesterday was as inevitable as it was tragic. but fear not, i'm back.

 


 

for this week, i'd like to announce that i'll be releasing a game soon. very soon, in fact and it's not 'GET THE KILLER' either.

allow me to introduce...

(name not finalized)

 

so what is SHMUP?

to answer that, i'm gonna have to hit you with an anecdote:

i was sitting around in school, just wasting my precious time when suddenly i realized something.

there's probably something better to do. perhaps i could donate some old clothes to the salvation army, or get down to the local soup kitchen and do some actual work.

"nah", i figured. i wanna make a shoot-em-up!

so that's exactly what i did. i got to work, and have now made a fully functional SHMUP. all i gotta do is add the final touches, and it'll be out very soon. until then, au revoir!

and have some screenshots

 

 


Sunday, September 12, 2021

SFU 2 - Sparks Of Glory

 that's right ladies and gentlemen, it's time. time for another...

*drum roll*


for this SFU, i'll start by showing some spectacular footage from 'GET THE KILLER' , which i've been working hard on since last week. i've tinkered with improved visual effects (particles and such), and also experimented with game maker dlls and expansions. finding dlls for game maker 8 nowadays is a major pain in the ass, but luckily i managed to find some pretty sick shit, mostly for background music.

here cometh thyne GIFs

 


same goes for collectibles such as keys:



so yeah, 'GET THE KILLER' is coming along fine. a little more content and it's all done. 😎

todays' SFU isn't over yet though. i've been working on other projects as well, including a completely new one. i'm not gonna spoil all too much, but let's just say it'll be a bone-chilling experience.




Sunday, September 5, 2021

SFU 1 - Work(s) In Progress

i thought i should probably do something with this blog, while you (my ever-so-loyal fanbase) wait for new releases. and what better way to spice things up than with a new weekly segment? that's right.

welcome, to S.F.U.


 

for the very first entry in this segment, i think some WIP stuff will do just fine. i'm currently working on two projects, one being an arcade-like shooter set during the vietnam war, and the other being a cryptic, puzzle-ish game called 'GET THE KILLER!!!'. both of which are shown down below:

 

'Nam Game (untitled)

 

this is a project i've been working on on-and-off since april or something. the basic gameplay is done, but i'm probably gonna keep iterating on it until i'm satisfied.

such is life for a perfectionist. woe is me...

Estimated time until release: soon (ish)

 

GET THE KILLER!!!

 

'GET THE KILLER' is a game of ethics. how far would you go to achieve your goals? will you strive for diplomacy, or take the easy way out? the choice is yours.

the idea for this game started when i was thinking of ways to integrate color-symbolism in games. like most of my ideas, it later spun off into a much bigger project. nonetheless, the game is coming along fine.

Estimated time until release: 1-3 weeks

 

so yeah, that's it for this month's SFU. be sure to tune in next time, where we'll be discussing fun and exciting things such as for-loops and how to use them.

i sure as hell don't know!

yet