Monday, October 11, 2021

SFU 6 - No Surprises

 

welcome to iteration 6 of SFU, where we provide you with the latest and greatest gaming news.

(is what i would say if that's what this segment's about, but since it isn't)...

welcome.

...and yes, i realize i'm 1 day late again. time tends to go by when you're stuck in a tiny apartment doing absolutely nothing... except make cool games, of course.

speaking of which!

UPDATES

in it's current state, SHMUP is about 90% finished. i'll probably release an early version on TIGSource later this week. in case you somehow want to stay even more updated, i'll link my account at the end of this post.

...and that's basically it.

lately i've been hard at work learning unity, which is what we're currently working with at school. i've worked with unity before, but it's mostly new territory to me since most of my games are all done with game maker.

basically what i'm trying to say is most of time and effort is spent on learning unity, which is also why progress on other projects has sort of stagnated. after SHMUP i have tons of other ideas i want to pursue, one of which being the aforementioned "bone-chilling" game. i've done some sprite art for it, and i have a fairly certain idea of what the basic gameplay will be like.

and that's it for today. expect SHMUP to be released soon, and i'll see you next time.

https://forums.tigsource.com/index.php?action=profile;u=97318;sa=showPosts

 

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