Thursday, October 21, 2021

SHMUP IS OUT!!

 


no, you're not hallucinating. i actually managed to release a game, and a playable one at that!

SHMUP (or as i like to call it; SERPENT ATTACK - ALL SNAKES MUST DIE!!) is out now!

sure, it's not totally finished (i'm still planning to add things like more enemies, better progression, etc...) but it's definitely playable and actually kind of fun.

you can download it here:

https://drive.google.com/file/d/1MX-SliNy_TGlIRfiS-tmqUJD6WPizdHV/view

and yes, this is the reason i didn't do SFU last sunday. i've been planning to release SFU:s further apart, as it's been kind of stressful to manage life and game development at the same time. (who knew responsibilities would be such a pain in the ass?)

from this point forward, most SFU:s will be posted every other sunday rather than every week. not only will it be easier to manage for me, but also contain more juicy info on upcoming games. so yeah, look forward to that!

as for now, i'll focus on making small games as quick as possible. i have many ideas, and alot of them should be doable in a short amount of time.

hope you enjoy the game!

Monday, October 11, 2021

SFU 6 - No Surprises

 

welcome to iteration 6 of SFU, where we provide you with the latest and greatest gaming news.

(is what i would say if that's what this segment's about, but since it isn't)...

welcome.

...and yes, i realize i'm 1 day late again. time tends to go by when you're stuck in a tiny apartment doing absolutely nothing... except make cool games, of course.

speaking of which!

UPDATES

in it's current state, SHMUP is about 90% finished. i'll probably release an early version on TIGSource later this week. in case you somehow want to stay even more updated, i'll link my account at the end of this post.

...and that's basically it.

lately i've been hard at work learning unity, which is what we're currently working with at school. i've worked with unity before, but it's mostly new territory to me since most of my games are all done with game maker.

basically what i'm trying to say is most of time and effort is spent on learning unity, which is also why progress on other projects has sort of stagnated. after SHMUP i have tons of other ideas i want to pursue, one of which being the aforementioned "bone-chilling" game. i've done some sprite art for it, and i have a fairly certain idea of what the basic gameplay will be like.

and that's it for today. expect SHMUP to be released soon, and i'll see you next time.

https://forums.tigsource.com/index.php?action=profile;u=97318;sa=showPosts

 

Sunday, October 3, 2021

SFU 5 - Shoot Me Up!

note: arvidinator INC does not condone gun-related violence.



it's update time people, and this time we've got some juicy SHMUP features, fresh out the oven.

first things first, SHMUP is expected to release some time during the coming 2 weeks. i know my release-predictions probably don't mean shit anymore, but this time i'm sure. hopefully.

at any rate, here's a quick rundown of an exciting feature you'll see in game.


POWERFUL POWERUPS!

 

among the finest features in the game are the many (3 currently, i ain't made of dedication) powerups at your disposal. some of which being:

 

 

RAPID FIRE 

this baby right here just about halves your cooldown for the standard laser attack, something that proves to be very useful for the tougher enemies in the game.

 

SHIELD

very basic shield powerup that protects against incoming enemy projectiles and hostile debris. tank as many hits as you'd like, but beware of the shield bar.

 

???

that's right, you're just gonna have to discover this one for yourself. i can only imagine your explosive imagination going crazy right now, but you're just gonna have to wait.

although not for long...

 

so yeah, look forward to release sometime in the coming weeks. i'll probably host the download on megaupload or mediafire or something like that. either way, i've gotta go back to unclogging my shitty toilet.

so yeah

 later...